Interactive 3D-Animation
Interactive 3D-Animation is a main field of study at the University of Ulm,
Faculty
of Computer Science,
Department of Media Informatics.
The project was the development of a 3D-Game with focus on character-animation.
The Team Ubersled
Our team consits of 3 persons, working the whole 3 semester together:
Fei Fei, Timo Gienger and Uygar Kalem
Fei Fei
Fei Fei
Semester: 8th
Year of birth: 1976
email: feixiaoli@web.de
Tasks and work:
- Modeling of Sleds
- Texturing of Sleds
- Character Animation
- Implemented some Menus
- Animation Loader
- Modeling of Track "Dao"
- Texturing of Track "Dao"
- Voice Acting
- Testing & Bugfixing :)
Timo Gienger
Timo Gienger
Semester: 8th
Year of birth: 1977
email: timo.gienger@t-online.de
Tasks and work:
- Incipiencies of physics
- Incipiencies of animations
- Part of the rigging-team
- Modeling of character Tamia
- Texturing of character tamia
- Binding character to skelett
- Modeling of track "Tricky Track"
- Texturing of track "Tricky Track"
- Implemented Main-Framework
- Camera Implementation
- Postprocessing of SoundFX
- Implemented SoundFX
- Implemented MP3/Ogg with FMOD
- Implemented Radio-Stream function with FMOD
- Implemented most Menus
- Implemented HUD
- Voice Acting
- Testing & Bugfixing ;)
Uygar Kalem
Uygar Kalem
Semester: 8th
Year of birth: 1980
email: umdrglordkng@gmx.net
Tasks and work:
- Rendering Pipeline
- Shadowmapping
- Skycube
- Physics System
- Cg Vertex/Pixel Shader for Title Screen
- Gameplay
- Maya Track Exporter
- Track Loader
- Particle System
- Track Prototypes
- Voice Acting
- Testing & Bugfixing :)