Interactive 3D-Animation
Interactive 3D-Animation is a main field of study at the University of Ulm,
Faculty
of Computer Science,
Department of Media Informatics.
The project was the development of a 3D-Game with focus on character-animation.
Team Racing
In alphabetical order: Till Husemann, Jürgen Kadidlo, Jan Rzehak
Till Husemann
I am the Creator of "Curt Caveman", the main actor in Caveman-Racing, as you might have expected. I was responsible for his Modelling, the Texturing and I did all Animations needed in our Game. Special thanks to Daniel Kutter who did the first sketches of Curt.
By the way I spent lots of time "slurping" the camera correctly and to prevent it from dipping into the Track.
Jürgen Kadidlo
I spent most of the time developing the loading structure of our game,
including level building, loading and memory management. After we decided to
use Maya to build our track mesh we also decided that it would be the easiest
way using it as a level editor. So I started to write an exporter using Maya's
scripting language MEL. This little program exports all needed data, including
meshes, textures and additional data for all level objects, to an xml-file.
This xml-file is then parsed by our loader. The loader also deallocates all no
longer needed memory. Developing the exporter didn't stop until the project
was almost finished since we always found new things that had to be included.
Another major task was the sound interface, which uses "fmod" to play and load
all soundeffects. Beside that I designed and programmed the menu and the
"gameplay-physics". The latter was necessary to actualize the status of all
"physical objects" to be able to control the gameplay and play collision
sounds.
Of course I also did some modelling and texturing since every one of us built
his own level and gameplay, in my case it was the "chocolate mountain bowling".
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Jan Rzehak |