Interactive 3D-Animation

Interactive 3D-Animation is a main field of study at the University of Ulm,
Faculty of Computer Science,
Department of Media Informatics.

The project was the development of a 3D-Game with focus on character-animation.

Flower Power

Team Flower Power

In alphabetical order: Felix Schüssel, Claudia Weiß, Lorenz Widmann

Felix Schüssel

Semester: 8
Year of birth: 1979
e-mail: fschuessel@o2online.de

Felix

My discipline spreading tasks:
- 2D-renderer implementation
- Character font creation
- AVI functionality within OpenGL
- Intro movie creation
- Part of the rigging-team

In "Flower Power" i worked mainly on:
- Color table definition
- Creation of animated sky-cube
- Lens flare effect:-)
- Creation of level "Beach Hill"
- Collision detection
- Physics implementation
- Run path implementation
- Game control implementation
- Animation of Character "Jimmy"
- Music and SoundFX
- Level spreading content creation


Claudia Weiß

Semester: 8
Year of birth: 1981
e-mail:
weiss-claudia@gmx.de

Claudia

My discipline spreading tasks:
- development of the structure/
interfaces to integrate all the games
- Titlescreen

In "Flower Power" I worked mainly on:
- Modelling of Flower Power
Character 'Jimmy'
- Texturing the character
- Binding the character
- Cut Scene Implementation
- Creation of Cut Scenes for our
Levels including character animation
- Creation of level
"Sunset Mountains"
- Music and Sound
- Level spreading content creation


Lorenz Widmann

Semester: 8
Year of birth: 1979
e-mail:
lwidmann@web.de

Lorenz

My discipline spreading tasks:
- Character Selection Screen

In "Flower Power" I worked mainly on:
- Concept Art
- Creation of the level framework
- XML level parser
- Head-up display
- User Interface
- Creation of level "Hawaiian Dreams"
- Level spreading content creation