Interactive 3D-Animation

Interactive 3D-Animation is a main field of study at the University of Ulm,
Faculty of Computer Science,
Department of Media Informatics.

The project was the development of a 3D-Game with focus on character-animation.

ODC-Engine

Neverending ODC

We used the so called ODC-Engine which was also developed at the University of Ulm during another internal practical course. They had already written an exporter for Maya-Objects and Animations. They also had a working framework for the rendering and some more stuff. Special thanks to Holger Dammertz, who supported us all the time and told us lots of his knowledge about GameDev!

OpenDynamicsEngine

Open Dynamics Engine

In the beginning two teams used the ODE (OpenDynamicsEngine) by Russel Smith for their physical simulations. It worked, but the physics where too realistic so they finally used ODE only for collision detection.

Cal3D

Neverending ODC

We used the Cal3D-Library for our skeletal character-animations we had done in Maya to place and blend them in our Game.

FMOD

Open Dynamics Engine

An OpenSource-Audio-Engine for Windows.